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Capture Screen Contents

There are a couple of steps you'll need to do if you want to use the Screen Capture API in your Desktop App.
Get the user's media access status
todesktop.systemPreferences.getMediaAccessStatus(
'screen'
);
This will return a Promise which will resolve to not-determined, granted, denied, restricted or unknown
On Windows and macOS 10.14 Mojave or lower the response will always begranted . macOS 10.15 Catalina or higher requires consent for screen access.
To get that consent just run the code below, it will automatically ask for permission

Get the user's screen sources

Say we wanted to get a user's screens and windows
const sources = await todesktop.desktopCapturer.getSources({
types: ["window", "screen"],
thumbnailSize: {
height: 720,
width: 1000,
},
});
This will return an array of sources
[
{
appIcon: null,
display_id: "",
id: "window:60230:0",
name: "Developer Tools - http://localhost:3000/",
thumbnail: "data:image/png;base64,iV..."
},
...
]

Getting a source id

You'll need a way of choosing which screen/window to capture. Unlike in a browser, your Desktop app will need to implement its own UI for this.
For example if you wanted to reproduce a browsers selection feature you could loop through the sources and listen to click events on each.
<div id="desktop-capturer-sources"></div>
<button id="get-sources">Get Sources</button>
<style>
#desktop-capturer-sources {
display: flex;
width: 60%;
height: 400px;
background-color: white;
box-shadow: #c4c4c4 2px 4px 5px 2px;
flex-wrap: wrap;
overflow: auto;
justify-content: center;
}
.desktop-source {
min-width: 30%;
padding: 1rem;
margin: 0.25rem;
}
.desktop-source > img {
width: 250px;
}
</style>
<script>
window.onload = () => {
document
.getElementById("get-sources")
.addEventListener("click", () => getSources());
};
const getSources = async () => {
const sources = await ...;
const container = document.getElementById("desktop-capturer-sources");
sources.forEach((source) => {
const el = document.createElement("div");
el.className = "desktop-source";
const img = document.createElement("img");
img.src = source.thumbnail;
el.appendChild(img);
// We'll create the getStream func later
el.addEventListener("click", () => getStream(source.id));
container.appendChild(el);
});
};
</script>
This will give you something like:
Getting Screens / Windows in Desktop App

Get the stream to a source

After choosing a source we'll use its id and navigator.mediaDevices.getUserMedia to get the stream.
const getStream = async (id) => {
let stream = await navigator.mediaDevices.getUserMedia({
audio: false,
video: {
mandatory: {
chromeMediaSource: "desktop",
chromeMediaSourceId: id,
minWidth: 1280,
maxWidth: 1280,
minHeight: 720,
maxHeight: 720,
},
},
});
}

Play the stream

If you have a <video> in your HTML you can then use
const video = document.querySelector("video");
video.srcObject = stream;
video.onloadedmetadata = (e) => video.play();

API Reference

todesktop.desktopCapturer.getSources

Exposes the destopCapturer.getSources electron API: https://www.electronjs.org/docs/api/desktop-capturer
Accepts an options object:
  • types String[] - The types of desktop sources to be captured, eitherscreen or window.
  • thumbnailSize {width: number, height: number} (optional) - Default is 150 x 150.
  • fetchWindowIcons Boolean (optional) - Default value is false
Returns a Promise which resolves into an array of DesktopCapturerSource objects each having:
  • id String - The id of a window or screen that can be used as a chromeMediaSourceId later
  • name String - The name of the screen (Entire Screen or Screen <index>) or the window's title
  • thumbnail String - A data Url of the image
  • display_id String - A unique identifier that will correspond to the id property
  • appIcon String - A data Url of the app Icon or null if type is screen